Initial commit
This commit is contained in:
9
.gitattributes
vendored
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9
.gitattributes
vendored
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# Asset files should be treated by git as binary
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*.png binary
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*.jpg binary
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*.ttf binary
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*.mp3 binary
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*.wav binary
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*.raw binary
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*.obj binary
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*.gltf binary
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5
.gitignore
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5
.gitignore
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.idea/
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.vscode/
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.vs/
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_*
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CMakeSettings.json
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74
CMakeLists.txt
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74
CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
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get_filename_component(ProjectId ${CMAKE_CURRENT_LIST_DIR} NAME)
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string(REPLACE " " "_" ProjectId ${ProjectId})
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project(
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${ProjectId}
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VERSION 1.0.0
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DESCRIPTION ""
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HOMEPAGE_URL "%%myurl%%"
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LANGUAGES CXX C)
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set(CMAKE_CXX_STANDARD 20) # Set required C++ Standard
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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#Output list of dirs (result) from parent dir (curdir)
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MACRO(SUBDIRLIST result curdir)
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FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
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SET(dirlist "")
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FOREACH(child ${children})
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IF(IS_DIRECTORY ${curdir}/${child})
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LIST(APPEND dirlist ${child})
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ENDIF()
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ENDFOREACH()
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SET(${result} ${dirlist})
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ENDMACRO()
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#DEFINE EXTERNAL LIBS
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find_package(raylib QUIET)
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if (NOT raylib_FOUND)
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include(FetchContent)
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG 5.0
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GIT_SHALLOW 1
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GIT_PROGRESS True
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/_external/raylib
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)
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endif()
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#FETCH EXTERNAL LIBS
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FetchContent_MakeAvailable(raylib)
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# DEFINE SOURCES : ./sources/*cpp except ./sources/old/*
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.cpp") # Define PROJECT_SOURCES as a list of all source files
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file(GLOB to_remove "${CMAKE_CURRENT_LIST_DIR}/sources/old/*")
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list(REMOVE_ITEM PROJECT_SOURCES ${to_remove})
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
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# ADD EXECUTABLE
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add_executable(${PROJECT_NAME} ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
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#INCLUDE EXTERNAL LIBS
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SUBDIRLIST(EXT_LIBS "${CMAKE_CURRENT_LIST_DIR}/_external/")
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FOREACH(subdir ${EXT_LIBS})
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target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_LIST_DIR}/_external/${subdir}/include")
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target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_LIST_DIR}/_external//${subdir}/src")
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target_link_libraries(${PROJECT_NAME} PRIVATE ${subdir})
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ENDFOREACH()
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# Web Configurations (Raylib)
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if (${PLATFORM} STREQUAL "Web")
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# Tell Emscripten to build an example.html file.
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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# Required linker flags for using Raylib with Emscripten
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target_link_options(${PROJECT_NAME} PRIVATE -sEXPORTED_FUNCTIONS=['_main','_malloc'] -sEXPORTED_RUNTIME_METHODS=ccall -sUSE_GLFW=3)
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endif()
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#SET MACROS
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable
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16
LICENSE
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16
LICENSE
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Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
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This software is provided "as-is", without any express or implied warranty. In no event
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will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, including commercial
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applications, and to alter it and redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you
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wrote the original software. If you use this software in a product, an acknowledgment
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in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented
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as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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12
README.md
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12
README.md
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_build/ - Location for build artifacts (gitignore)
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_external/ (Compiled/src 3rd party libraries and headers)
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assets/ - binary assets (textures, audio files, compiled shaders)
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source/ (Source files for project)
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.gitattributes
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.gitignore
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LICENCE
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CMakeLists.txt
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README
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## Asset handling
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CMAKE implements `ASSETS_PATH` as either a relative or absolute path to assets/
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7
sources/main.cpp
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7
sources/main.cpp
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#include <iostream>
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int main()
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{
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std::cout << "Simple Project Template" << "\n";
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return 0;
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}
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