Initial commit
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74
CMakeLists.txt
Normal file
74
CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
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get_filename_component(ProjectId ${CMAKE_CURRENT_LIST_DIR} NAME)
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string(REPLACE " " "_" ProjectId ${ProjectId})
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project(
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${ProjectId}
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VERSION 1.0.0
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DESCRIPTION ""
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HOMEPAGE_URL "%%myurl%%"
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LANGUAGES CXX C)
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set(CMAKE_CXX_STANDARD 20) # Set required C++ Standard
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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#Output list of dirs (result) from parent dir (curdir)
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MACRO(SUBDIRLIST result curdir)
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FILE(GLOB children RELATIVE ${curdir} ${curdir}/*)
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SET(dirlist "")
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FOREACH(child ${children})
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IF(IS_DIRECTORY ${curdir}/${child})
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LIST(APPEND dirlist ${child})
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ENDIF()
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ENDFOREACH()
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SET(${result} ${dirlist})
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ENDMACRO()
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#DEFINE EXTERNAL LIBS
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find_package(raylib QUIET)
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if (NOT raylib_FOUND)
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include(FetchContent)
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG 5.0
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GIT_SHALLOW 1
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GIT_PROGRESS True
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/_external/raylib
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)
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endif()
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#FETCH EXTERNAL LIBS
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FetchContent_MakeAvailable(raylib)
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# DEFINE SOURCES : ./sources/*cpp except ./sources/old/*
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/sources/*.cpp") # Define PROJECT_SOURCES as a list of all source files
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file(GLOB to_remove "${CMAKE_CURRENT_LIST_DIR}/sources/old/*")
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list(REMOVE_ITEM PROJECT_SOURCES ${to_remove})
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/sources/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
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# ADD EXECUTABLE
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add_executable(${PROJECT_NAME} ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
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#INCLUDE EXTERNAL LIBS
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SUBDIRLIST(EXT_LIBS "${CMAKE_CURRENT_LIST_DIR}/_external/")
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FOREACH(subdir ${EXT_LIBS})
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target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_LIST_DIR}/_external/${subdir}/include")
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target_include_directories(${PROJECT_NAME} PRIVATE "${CMAKE_CURRENT_LIST_DIR}/_external//${subdir}/src")
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target_link_libraries(${PROJECT_NAME} PRIVATE ${subdir})
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ENDFOREACH()
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# Web Configurations (Raylib)
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if (${PLATFORM} STREQUAL "Web")
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# Tell Emscripten to build an example.html file.
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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# Required linker flags for using Raylib with Emscripten
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target_link_options(${PROJECT_NAME} PRIVATE -sEXPORTED_FUNCTIONS=['_main','_malloc'] -sEXPORTED_RUNTIME_METHODS=ccall -sUSE_GLFW=3)
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endif()
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#SET MACROS
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable
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